Autor Wątek: UE4 - błąd przy budowaniu (build)  (Przeczytany 1297 razy)

Offline KKamil897

  • Użytkownik

# Sierpień 22, 2014, 20:11:40
Witam. Korzystam, a własciwie probuje korzystać, z UE 4.2.

Przy kliknieciu "Build", wyskakuje okienko, cos sie robi, i po minucie, dwóch wyskakuje błąd


Assertion failed: &Swarm != NULL [File:C:\UnrealEngine 4.3.0\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 2224]

Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xf31ae826 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xf304a825 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FLightmassProcessor::FLightmassProcessor() 0xea158560 + 39 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2224] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingSystem::CreateLightmassProcessor() 0xea1cfb9a + 40 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:1681] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingSystem::BeginLightmassProcess() 0xea1cc743 + 8 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:560] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingManager::CreateStaticLightingSystem() 0xea1cffd0 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:210] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::BuildLighting() 0xea1cc96e + 63 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2114] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorBuildUtils::EditorBuild() 0xe9ac68b8 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\editor\unrealed\private\editorbuildutils.cpp:330] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() 0xe0773f5a + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll]
FUICommandList::ExecuteAction() 0xeaac80b6 + 60 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:110] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarButtonBlock::OnClicked() 0xeab82a3d + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:293] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams<SToolBarButtonBlock,FReply,0>::Execute() 0xeab6b7dc + 17 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams<FReply>::Execute() 0xeacc2cfa + 6 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonUp() 0xeace3ba9 + 17 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] [in E:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonUpEvent() 0xeaaf5f99 + 23 byte



Proszę o pomoc.

Offline Mr. Spam

  • Miłośnik przetworów mięsnych

Offline KKamil897

  • Użytkownik

# Sierpień 23, 2014, 13:18:49
Reinstal Windowsa i VS 2013 pomogła :)