Autor Wątek: OpenMW - Opensource Elderscrolls III: Morrowind reimplementation  (Przeczytany 8645 razy)

Offline lgromanowski

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    • OpenMW, Elderscrolls III: Morrowind engine reimplementation

# Lipiec 02, 2012, 23:18:30
Super! Chciałbym zobaczyć checklistę, czego jeszcze nie ma i jest w planach :).
Proszę bardzo: http://bugs.openmw.org/projects/openmw/roadmap i m. in. dział "Feature Requests and Suggestions" na naszym forum :)

Offline Mr. Spam

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Offline Kos

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    • kos.gd

# Lipiec 08, 2012, 13:17:29
Um... Nie zapytałem w sumie o najważniejsze:

Po co to robicie? :D

Rozumiem, że fajnie byłoby wydłużyć żywotność gry i zachęcić modderów. To jest bardzo sensowny argument. Ale zastanawialiście się, czy pisanie tego od zera na pewno wychodzi taniej niż kupienie kodu?

Offline koirat

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# Lipiec 08, 2012, 14:00:04
Ogólnie to szacun dla ekipy OpenMW, ale też zawsze sobie tak myślę czyż nie lepiej poświęcić te wszystkie roboczogodziny na wykonanie całkowicie własnego projektu ?
Czy jest to kwestia braku kadr od mediów ?

Offline Marduk

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# Lipiec 08, 2012, 15:09:59
Może robią to po prostu for fun i dla exp'a?

Offline MadBonsai

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    • Ifrit

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# Lipiec 08, 2012, 16:29:11
Avaj podał już bardzo dobre uzasadnienie. Chłopaki piszą tylko własny kod pod gotowy design i content. IMHO to całkiem skuteczny na pierwsze otarcie się z RPG. Gdyby mieli robić wszystko swoje, potrzebowali 4-5 razy tyle ludzie różnych specjalizacji. Doświadczyliby dziesiątek re-designów. Bardzo dawno nie widziałem zespołu, który by to przetrwał. Nie grę wielkości Morrowinda ;)

Offline lgromanowski

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    • OpenMW, Elderscrolls III: Morrowind engine reimplementation

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# Sierpień 01, 2012, 07:06:45
+1 za jakością filmiku! Good job :-)

A mógłbym dowiedzieć się, czym nagrywaliście dźwięk (mic i karta)? Chciałem sobie jakoś w miarę tanio ustawić podstawowy setup do videotutoriali i nie chciałbym nagrywać webcamem. :D

Sorry, że z takim opóźnieniem, ale zwyczajnie uciekło mi to z pamięci.

Cytat: WeirdSexy
I use a Shure SM57 microphone into a Lexicon audio interface through USB to my computer. I use Adobe Audition for my audio record/processed and Adobe Premiere for video editing. I use FRAPS for recording the raw video.

A microphone and audio interface like mine would run you a good bit of cash, but they are mostly unnecessary for this kind of recording. The main contributing factor to the "quality" (and really, that is quite flattering) of my voice overs is the processing I do in Audition.

The basic processing chain is: Noise Reduction (huge difference) > Equalizer (find what works for your voice, there are guides for this if you do some googling) > Compression (evens out loud and soft parts of speech. Once again, somewhat specific to your voice) > DeEsser (I have a problem with 's's, you might not) > Hard Limiter to -.1Db

Ok, so Audition and Premiere are pricy programs. I once dated an art student and got them for next to nothing. The level of video editing I do can easily be accomplished with cheaper or free alternatives, but I don't have a specific recommendation. For a free audio editor, again I don't have something specific I can recommend from experience. But, if you're on linux, you could check out LMMS, Ardour, or Audacity. Audacity runs on windows as well.

You could also just send an unprocessed recording to me and I'd be happy to process it. That would be a quick and painless job for me, I'm just not editing video for anyone. I suspect you're going to have a harder time finding a non-destructive audio editor to easily do the above processing than you are finding a video editor, so don't be afraid to take me up on that offer.

But anyway, if you have a decent USB mic in your possession, that will do just fine. Be sure to use a pop filter of some kind between your mouth and the microphone, eliminates and hisses, pops, and sounds of 'wind' from you blowing into the microphone. Stretching pantyhose over a wire laundry hanger works pretty well. If you can, record in a room that is as 'dead' as possible with no hard surfaces for sound to bounce off of. A carpeted room with lots of soft furniture and no exposed windows (glass is very reflective) is best. You can also surround yourself and the microphone with a heavy blanket.

Hope it helps!

Offline Kos

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    • kos.gd

# Sierpień 01, 2012, 22:43:59
Woohoho, wielkie wielkie dzięki!

Offline lgromanowski

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    • OpenMW, Elderscrolls III: Morrowind engine reimplementation

# Sierpień 27, 2012, 11:51:34
The OpenMW team is proud to announce the release of version 0.17.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a new player control system, potion usage, a Main Menu, and a multitude of fixes and improvements.

Check out our release video.

Known Issues:
    Activating a bed can lock up the game
    There is a minor memory leak that will be fixed in 0.18.0

Changelog:
    Fixes for physics shapes and dark textures
    Fix for character normals
    Fix for laggy input on OS X
    Added support for objects crossing cell borders
    Re-implemented dropping items
    Implemented a Main Menu
    Implemented Camera Modes and proper Player control
    Added support for object rotation and scaling
    Fix for NIF material sharing
    Implemented potion usage
    Implemented skill gain backend
    Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
    Fix for various crashes and errors
    Fixes for memory leaks
    Various improvements for console scripts
    Various code cleanup and improvements

// EDIT: Poprawiony link do Launchpada
« Ostatnia zmiana: Sierpień 27, 2012, 11:57:26 wysłana przez polygon7 »

Offline lgromanowski

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  • +4
# Październik 01, 2012, 06:37:52
    The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

        WeirdSexy stars again, in our 0.18.0 release video:
        http://www.youtube.com/watch?v=LdEThh8efGs

        Known Issues:
       
  • The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
  • "Shaking screen effect" can occur on cell change
        Changelog:
       
  • Implemented Level-Up dialog
  • Implemented Hide Marker, fixes big black blocks
  • Implemented Hotkey dialog
  • Implemented Keyboard and Mouse bindings, input system rewritten
  • Implemented Spell Buying Window
  • Added support for handling resources across multiple data directories
  • Implemented Object Movement/Creation script instructions
  • Initial AI framework implemented
  • Implemented eating Ingredients
  • Implemented Door markers on the local map
  • Implemented using Keys to open doors/containers
  • Implemented Loading screens
  • Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
  • Fixed the size of Preferences menu buttons
  • Fixed Hand-to-hand always being 100
  • Fixes for NPC and character animation
  • Fix for sound coordinates
  • Fix for exception when drinking self-made potions
  • Fix for clothes showing up in 1st person
  • Fix for weird character on door tooltips
  • Collision fixes
  • Fix for "onOfferButtonClicked" crash